The release of Fire Emblem 14 (IF/Fates) was a total
disaster in both the U.S. and Europe.
When that game was released to the general public, no one
could get the whole game on release day.
What Nintendo had people do was have them buy the desired
one-third of the game on the cart, then force them to get the other two-thirds
as DLC.
The only way to get the entire game on a cart was through
the Special Edition.
Not a single store had a copy of the Special Edition on
release day. Even if the store did, the store would only be supposedly
allocated 6 copies according to one YouTuber who went to a Fry’s Electronics
store to buy it on release day in the San Jose area.
For months after release in both regions, Nintendo was seen
in a less favorable light about this decision despite the silly PR videos about
splitting the game up into thirds. The statements they put out was to “save up
on costs.” Then assumed that everyone had outstanding internet connections as they
do in Japan.
Well for us other people in other parts of the world, we
were willing to pay 80USD for the complete game on release day. It’s not that
difficult. People in other parts of the world want to be complete with what
they do.
By splitting the game, Nintendo told the general public that
‘if you don’t have the net connections nor the electronic payment means, then
you don’t matter.’
The major issue with force downloading the other two-thirds
is that not everyone has a good internet connection followed by reliable
electronic payment methods. Especially people who live in rural areas. Then if
someone were to pick up the 14th installment decades after release,
and reached the decision point, they are most likely not going to continue
playing Fire Emblem after they find out that what they picked up is only a
third of a game. More the reason why all three thirds should have been released
together on a cart.
The Cart did have space to accommodate all three paths with
leftover space for the DLC content.
What Nintendo should have done was allow everyone to buy the
entire game on one cart than cut it up.
By doing so, this problem is null and void. But since they
did what they did, it’s just a sign that Nintendo is willing to sell people a
fraction of a general release title, then force you the consumer to force
download the rest of the game at extra costs. Much like what Capcom recently
did with Street Fighter V.
Whoever at Nintendo came up with the idea to split the game
has to be fired at this point.
The idea may have worked in Japan. But for the rest of the
world, they want to be complete with everything they do.
This kind of behavior is unacceptable. Imagine if Westwood
Studios in the 1990’s forced you to choose between GDI or Nod when C&C was
released for 80USD retail? Imagine how long Westwood Studios would have lasted
if that decision was made? They wouldn’t have made it very far and C&C would
have been another blip on the map for this kind of behavior.
If Intelligent Systems develops another Fire Emblem game
that has a decision making component that alters the game by leaps and bounds; keep it all together. People are
willing to pay the extra cost to get the entire game on a single cart. Don’t
force everyone to download the other fractions of the game as DLC. Be complete
with what you do Nintendo.
Don’t cut games up out of convenience believing that the
public will go along with it. Because now the public has record that Nintendo
is willing to cut corners to make fast cash. It’s nice that Nintendo fixed it
with the South Korean release of the game, but the negative reception shall
remain.