Fire Emblem
New Mystery of the Emblem (FE12) is the last exclusive Fire Emblem Game not to
be released outside of Japan. Like Shadow Dragon was a genuine remake of the
very first game for the Famicom with new content, FE12 is a remake of the third
game Mystery of the Emblem that was originally released for the Super Famicom
with new content.
The general
consensus from Nintendo is that the game wouldn’t sell well after a dismal
commercial performance of 70,000 copies sold domestically.
While many
players and major game review companies outside of Japan would consider Fire
Emblem Awakening (FE13) to be the first game to introduce casual mode, a
playable avatar, barracks chat, and DLC, that is absolutely false.
All of those
features were all originally introduced in FE12.
Sure there
was a customizable avatar in Fire Emblem Blazing Sword (FE7), but that
character wasn’t a playable unit.
The story of
the game picks up a few years after the events of Shadow Dragon (FE1/FE11),
where Marth is now King of Altea. Things are going great in the reconstruction
effort, but then go bad when a rebellion in Grust breaks out from how Hardin’s
Generals are treating the populace.
When it is
discovered that Hardin had gone mad on reviving Medeus through the powers of
the Dark Orb, Marth embarks on a new quest to uncovering the Mystery of the
Shield Emblem.
Instead of
doing a complete copy and paste job of FE3 with better graphics, Intelligent
Systems went back and retconned some of the story to fit with the new content.
The first being the Avatar character and the other accounting for those that
appeared in the Archanea Saga.
While FE3
threw you into action the moment a new game was started, FE12 starts with a
series of prologue chapters to ease new players on how to play the game. Usually
tutorials for Fire Emblem were it’s own separate thing as seen in FE6 and FE10.
But for FE12 as they did with FE7, Intelligent Systems made it a part of the
main story again in getting to know the Avatar.
Aside from
the prologue chapters being the new addition, there are Gaiden Chapters. These
chapters are part of a new subplot relating to the Avatar and the new character
Katarina. The whole plot has to do mostly with the conspiracy party to
assassinate King Marth by Katarina’s party. Upon completing these chapters, you
gain Wrys and a FE11 exclusive character before ultimately gaining Katarina herself.
Accessing them can be challenging as do all the other games that include them.
But if you need the experience, the characters or want to be complete, then
these chapters are what have to be completed.
Aside from
the main game, the cart also contains a remake of the entire Archanea Saga.
For those not
in the know, they were specifically made chapters that were part of the old
Super Famicom broadcast service. The only thing that is missing from the remake
is the voice acting and the timer to complete each of the chapters.
The saga is a
prequel to the events of Shadow Dragon.
Each of the
chapters can be played individually in any order you desire. Your score is
determined by turns and forced retreats (your characters can’t die for story
purposes). There are no special rewards for the main game for completing these
chapters unlike recent releases. But these in turn laid down the ground work on
how to tell side stories in Fire Emblem without shoehorning it into the main
story. If you have played the 2nd Wave DLC from FE14 or the
Deliverance DLC from FE15, the ideas were originally developed here.
The FE12’s
DLC, however, bridges the gap between the events of Shadow Dragon and New
Mystery of the Emblem.
It’s three
chapters long chronicling what some of the characters did to pass the time
between games.
This content
was available through the DS E-Shop until May 20th, 2014 for when
Nintendo decided to finally shutdown the servers for the DS.
If Nintendo
decides to re-release FE12 in the far off future this shall have to be included
in some sort of definitive edition.
If you want
to play these chapters now, you’ll need to do it through emulation and flash
hacks, until then.
In
conclusion, I believe that FE12 would have been a smash hit outside of Japan.
The game
improved off of what was introduced from Shadow Dragon’s engine, made it a bit
more accessible to new players, and allowed people to wrap up rest of Marth’s
story, while setting the stage for FE13. Intelligent Systems did go above and
beyond with this game in figuring out in improving on how to retcon an older
game, while staying true to the original source content. How they did it for
this game was well executed without having any new addition feeling shoehorned
in.
For being a
remake of FE3, this was far better than the original. If this had been released
outside of Japan the sale numbers would have been better than not. But being
that it was released toward the end of the DS’s life cycle combined with poor
sales in Japan, ultimately led to it not being released internationally.
All the
lessons learned from this game would carry over into future titles with DLC stories
and Shadows of Valentia (FE15).
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